HOVERING // SHIGETO

 

Sound
Sound was important for the atmosphere. It was a visual music video, so one could not exist without the other.

Software

360 CGI film

Company
WithIN and 79 Ancestors/Conor Grebel

Timing
3:45 minutes

Story Arch
A transcendent tale of life-giving water brought to a dying planet. Overrun by a singular organism’s relentless proliferation, a massive celestial event sets the cycle of extinction and re-birth in motion. Constructed largely from physical elements digitally-scanned in nature, “Hovering” offers an extraterrestrial virtual world built from terrestrial artifacts.
Conor Grebel creates stunning visual effects artistry by combining both modern digital and traditional analog techniques. “Hovering,” scored by Shigeto, is part of a collaborative audiovisual series of imaginary landscapes called “Territories,” assembled by the 79Ancestors label.

Subtitles
no subtitles, only the end credits, which are 2d white text on a black (universe) background.

Cinematography
360 film, not interactive. In black and white. Because it is all CGI and black and white, the low resolution doesn’t come off as low resolution, but actually looks like a high resolution and visually rich. The fact that the video is made for cardboard resolutions is not apparent.

Framing and Point of View
You travel in space of this planet. It is always from a beautiful point of view. The most salient feature is that the camera is always moving (slowly and in a straight line) but I didn’t feel sick from that movement because the movement was both slow and direct, but many features were in the distance (not many close elements) so I was focusing on things far away. 

Color Palette
Black and White, for Google Cardboard, this was fantastic visually.

Composition
Many different scenes mixed together, even though new scenes are cut and placed after eachother, the camera movement and speed is the same throughout.

Looking Around
Mostly only looking directly in front because the movement was going that way. The scenes mostly were made up of repeated elements so it wasn’t about looking at one at a time, but rather taking it in, as if you were a top of a mountain, taking in the view.

Storytelling
It was a linear story, no opportunity to fast forward, rewind or change your pace/location in the story. This was ok, I was not bothered by the lack of interaction since it seemed like a cinematic experience.

Narration

no narration